存储角色拥有的宠物基本信息
character_pet表存储了角色拥有的宠物基本信息,包括宠物类型、等级、经验值等数据。
序号 | 字段名 | 数据类型 | 默认值 | 是否为空 | 键类型 | 说明 |
---|---|---|---|---|---|---|
1 | id | int UNSIGNED | 0 | NOT NULL | PRIMARY KEY | 宠物唯一标识符 |
2 | entry | int UNSIGNED | 0 | NOT NULL | 宠物模板ID | |
3 | owner | int UNSIGNED | 0 | NOT NULL | INDEX | 所属角色ID |
4 | modelid | int UNSIGNED | 0 | NULL | 宠物模型ID | |
5 | CreatedBySpell | int UNSIGNED | 0 | NULL | 创建宠物的法术ID | |
6 | PetType | tinyint UNSIGNED | 0 | NOT NULL | 宠物类型 | |
7 | level | smallint UNSIGNED | 1 | NOT NULL | 宠物等级 | |
8 | exp | int UNSIGNED | 0 | NOT NULL | 宠物经验值 | |
9 | Reactstate | tinyint UNSIGNED | 0 | NOT NULL | 宠物反应状态 | |
10 | name | varchar(21) | 'Pet' | NOT NULL | 宠物名称 | |
11 | renamed | tinyint UNSIGNED | 0 | NOT NULL | 是否重命名 | |
12 | slot | tinyint UNSIGNED | 0 | NOT NULL | INDEX | 宠物栏位 |
13 | curhealth | int UNSIGNED | 1 | NOT NULL | 当前生命值 | |
14 | curmana | int UNSIGNED | 0 | NOT NULL | 当前法力值 | |
15 | curhappiness | int UNSIGNED | 0 | NOT NULL | 当前快乐值 | |
16 | savetime | int UNSIGNED | 0 | NOT NULL | 最后保存时间 | |
17 | abdata | text | NULL | NULL | 宠物动作条数据 |